Research And Logo


this is a company for making character models for horror games. the target audience will be 16-18. the company is called reaper models. For games developers our company reaper models is a company that offers character models to developers. Our company is unique to other companies due to are edgy/scary designs.

This design has a simple grey and black gradient and the bloody font in a dark red. The skulls are a duplicated layer that I positioned and merged down so they stay together. While it looks good, I feel like it could be more transparent, so the gradient is more noticeable. 

I used the magic wand to remove some aspects of the skulls but now they are almost unnoticeable. This is because too much of the skull has been removed 

I added the skull back and I used a different texture in the blending options. I then turned the opacity down and it made it grey. I like this but it feels like it is missing something, and it also feels too simple still. 

I used blending options again and I made it more pixelated using layer scale a like the skulls a lot more now and this is a particularly good design for them. My only issue now is the text and the background. They are too simple and do not fit into to more complex skulls 

I played around with bevel and emboss and eventually chose this. It adds to the complexity of the whole product by increasing the shade and texture of the two skulls. this is my final design 

This design has a simple grey and black gradient and the bloody font in a dark red. The skulls are a duplicated layer that I positioned and merged down so they stay together. While it looks good, I feel like it could be more transparent, so the gradient is more noticeable. 

I used the magic wand to remove some aspects of the skulls but now they are almost unnoticeable. This is because too much of the skull has been removed 

I added the skull back and I used a different texture in the blending options. I then turned the opacity down and it made it grey. I like this but it feels like it is missing something, and it also feels too simple still. 

I used blending options again and I made it more pixelated using layer scale a like the skulls a lot more now and this is a particularly good design for them. My only issue now is the text and the background. They are too simple and do not fit into to more complex skulls 

I played around with bevel and emboss and eventually chose this. It adds to the complexity of the whole product by increasing the shade and texture of the two skulls. this is my final design